Reviewer 21 of IROS 2026 submission 2076 Comments to the author ====================== The paper presents a crowd navigation framework that explicitly models occlusion and agent interactions. The method combines a VAE-based occlusion inference module with attention-based human–human and human–robot interaction learning, and trains a navigation policy using PPO. Strengths 1. The problem is well-motivated. The paper addresses the unrealistic full-observability assumption in crowd navigation and highlights the importance of occlusion in real environments. 2. The overall architecture is coherent. The combination of occlusion inference and interaction modeling is intuitive and aligns with the challenges of crowd navigation. 3. The interaction module distinguishes between human– human and human–robot interactions, which is a reasonable design choice for modeling heterogeneous dynamics. 4. The experimental results show improvements in success rate and collision rate compared to baseline methods. 5. The ablation study indicates that combining occlusion and interaction modeling improves performance over using either component alone. Weaknesses 1. The novelty is limited. The method mainly combines existing ideas (VAE-based occlusion inference and attention-based interaction modeling) rather than introducing a fundamentally new approach. 2. The occlusion inference module (Eq. 2–3) is not well analyzed. The choice of latent representation z and the use of MSE reconstruction loss instead of likelihood-based objectives are not justified, and it is unclear what information z captures. 3. The reward function (Eq. 13) includes shaping terms, but their influence on policy behavior is not analyzed, and it is unclear whether they bias the policy toward specific behaviors. 4. The simulation setup is simplified. Humans do not react to the robot, which limits the realism of interaction modeling and weakens the claim of improved social navigation. 5. The occlusion modeling using partial OGMs is not clearly linked to real sensor characteristics, and its realism is unclear. 6. Important implementation details are missing, including VAE architecture, latent dimension, and sensitivity to key parameters. 7. The reported performance of key baselines (e.g., i-AW-CL and AttnGraph) differs significantly from their original publications. For instance, i-AW-CL reports much higher success rates and lower collision rates in its original paper, while the values presented here are noticeably lower. It is unclear whether this discrepancy is due to differences in implementation, training protocols, or evaluation settings. Since these baselines are central to the claimed improvements, the authors should provide a clear explanation; otherwise, the fairness and validity of the comparison are questionable. Comments on the Video Attachment ================================ The video shows the performance of the method in both simulated and real-world scenarios